![]() Many reviewers have complained that the story is too sketchy, too vague and incomplete. ![]() The narrative behind “Amy” is so up my alley, the street sign actually has my name on it. Actually safeguarding your entire console under lock and key might not be a bad idea either. Just make sure you have several extra controllers on hand because you will probably destroy a few in the process. But I see the developers really attempting to do something different here with an otherwise stale genre (while also honoring that genre), and the game ultimately delivers, if you persevere. It’s not great, it’s got problems, and it’s not for everyone. But the fact that it’s a third-person, survival horror game created by a small, six-year-old French development company (with really only one other title under its belt that I can tell) obligates me even further.Īnd since I am a self-proclaimed champion of some of the worst crap the videogame world has to offer, you can probably guess what I’m about to say next: Contrary to just about everything you’ll read elsewhere on the interwebs about this game, “Amy” is just fine. The raging Metacritic score of 23 alone (ouch) obligates me to include “Amy” on the crappy videogames blog. (“Postal 3” notwithstanding, which I’ll never play anyway). It’s been a looooong time since I’ve seen a game take such a thorough trouncing like Vector Cell’s download-only title “Amy,” which dropped about a week or so ago. Land of the Dead: Road to Fiddler's Green.
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